When Microsoft decided to open the floodgates and allow anyone to code, publish and market an indie game on their XBOX 360 Live Marketplace they manifested an amazing public platform for micro game developers.
When they then decided to shove it into a dark corner of said marketplace, the People, now having tasted Freedom, revolted.
The most palpable reaction took form in the way of the Indie Games Summer Uprising, a grassroots effort instantiated by Dave Voyles and Kris Steele to aggregate and showcase the very best in XBOX Indie Games and draw them to the forefront.
Well what has now become an annual event for XNA coders to celebrate, is upon us once more. A micro revolution making progressively more noise, asking whoever will listen, whomever understands, to cast their vote for the top indie micro-games for XBOX Live of the year.
What matters is that the XBLIG marketplace is ever-improving and more and more we are seeing games graduate from said breeding ground to the likes of such now big players as Steam – arguably the new business model for the gaming industry.
In their own words:
“[Our goal is] to promote Xbox Live Indie Games in the best light possible by showcasing the diversity, talent, and potential of the platform as a whole.
Our goal is not to immediately boost initial sales, but long term exposure to the platform, as well as introduce developers to their audience and the industry.”
And we at XBLIGR, who have been shining a light on the good people making the effort since XNA 2.0 (heck look at the URL our main domin redirects you to – before they knew to call them the hipster “indie” term), salute that effort.
Learn more at the Indie Summer Uprising Official Site