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	<title>XBLIGR &#187; Xna Game Studio</title>
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	<description>Xbox 360 Live Indie Game Reviews</description>
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		<title>Nominate Your Favorite XBOX Live Indie Game For 2009!</title>
		<link>http://www.xbox-360-community-games-reviews.com/nominate-your-favorite-xbox-live-indie-game-for-2009/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/nominate-your-favorite-xbox-live-indie-game-for-2009/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 03:11:43 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XBOX Indie News]]></category>
		<category><![CDATA[best of 2009]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Indie blade]]></category>
		<category><![CDATA[nominations]]></category>
		<category><![CDATA[nominees]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[XBLIGR]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xna Game Studio]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=244</guid>
		<description><![CDATA[This is your opportunity to nominate any number of the best indie games released by the XNA community for XBOX Live in 2009.  But hurry, nominations end soon!]]></description>
			<content:encoded><![CDATA[<p>There were a lot of incredible games released by the huge game developers this year, just as there were Arcade games by the smaller developers.  But what about the micro developers who worked away in their underground bunkers, testing and twisting the possibilities of game design for no other reason than their obsession with creating interactive content or trying to reverse engineer a starter kit?  Sure there was a lot of sub-par, underdeveloped drivel, but there were also some innovative standouts.  This is your opportunity to nominate any number of the best indie games released by the XNA community for XBOX Live in 2009.  But hurry, nominations end soon!</p>
<p>You can place your nomination simply by posting a comment in response to this article.  Our best of the year will be posted by December 21st.</p>
<p>Thanks for your emails and comments.  Voting is now closed and we will post our selections shortly.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Watch &#8220;Breaking into the Game Industry the Educated Way&#8221; panel from PAX 2009</title>
		<link>http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:04:26 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XNA Game Design Tips]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game design school]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Xna Game Studio]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=240</guid>
		<description><![CDATA[Get an insider's look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  This is part 2 of 5.]]></description>
			<content:encoded><![CDATA[<p>Get an insider&#8217;s look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  We chose part 2 of 5.  Unfortunately the audio leaves much to be desired, but hoepfully you can get some ideas from this clip in approaching your dream of designing an indie game for Xbox Live.</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/"><em>Click here to view the embedded video.</em></a></p>
<p><span>Panelists Include: Denise Novosel [Moderator] &#8211; (Staffing Manager IEB and E&amp;D, Microsoft), Kim Swift (Game Designer, Valve Software), Kelvin Sung (Associate Professor Computing and Software Systems, University of Washington Bothell), Ron Jenkins (The Guildhall at SMU, Deputy Director), Joshua Hernandez (Producer, Metamoorephosis) </span></p>
<p><span>As a bonus here is </span>IGN&#8217;s Top 100 Game Developers: Dave Perry &#8211; Breaking Into the Industry</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/"><em>Click here to view the embedded video.</em></a></p>
<p><span><br />
</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ZP2K9 &#8211; An Xbox Indie Game Review</title>
		<link>http://www.xbox-360-community-games-reviews.com/zp2k9-game-review/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/zp2k9-game-review/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 15:39:21 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[All XBOX Indie Game Reviews]]></category>
		<category><![CDATA[Button Combinations]]></category>
		<category><![CDATA[Control Layout]]></category>
		<category><![CDATA[Fire Fight]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Game Releases]]></category>
		<category><![CDATA[Game Types]]></category>
		<category><![CDATA[Gas Grenades]]></category>
		<category><![CDATA[indie game review]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Jamezila]]></category>
		<category><![CDATA[Multi Player]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Platform Game]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Techno Music]]></category>
		<category><![CDATA[Techno Style]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[xbox indie game]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xna Game Studio]]></category>
		<category><![CDATA[ZP2K9]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=166</guid>
		<description><![CDATA[Read the XBLIGR review of ZP2K9, an action platformer for Xblox Live from independent game developer Ska Studios aka Jamezila.]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-182" style="border: 0pt none; margin-right: 4px; margin-left: 4px;" title="zp2k9 box art" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2009/09/zp2k9.jpg" alt="zp2k9 box art" width="219" height="300" />Title:</strong> <a rel="nofollow" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585501ba/"  target="_blank">ZP2K9</a><br />
<strong>Developer:</strong> <a href="http://www.ska-studios.com/"  target="_blank">Jamezila / Ska Studios</a><br />
<strong>Players:</strong> 1<br />
<strong>Online Multiplayer:</strong> 2-10<br />
<strong>Genre:</strong> Platformer<br />
<strong>Price:</strong> 200 Points<br />
<strong>Countries:</strong> Canada, France, Italy, Spain, United Kingdom, United States<br />
<strong>Languages:</strong> English</p>
<p><strong>Developer Summary:</strong></p>
<p>ZP2K9 is a super-crazy multiplayer sidescroller. Play Deathmatch, Team Deathmatch, Capture the Flag and King of the Hill with 13 devastating weapons and 6 grenade types including Akimbo SMGs, the freeze gun, gas grenades, and the enemy-splattering MIRV.</p>
<p><strong>What We Think:</strong></p>
<p>ZP2k9 is an action platform game that is compatible with 2 to 10 players on Xbox live. The developer &#8211; Jamezila &#8211; has a several other game releases but today we are focusing on his multi-player destruction party: ZP2K9. You can play a varied of different game types like Deathmatch, Team Deathmatch, Capture the Flag and King of the Hill. With thirteen devastating weapons and six grenade types including Akimbo SMGs, the freeze gun, gas grenades, and the enemy-splattering MIRV.</p>
<p>The biggest problem in multiplayer is that there is only one map but it feels like it is three or maps put together; one part is all wooded then one is all white, making it sometimes difficult to find people because the map is so big and thus you don’t get many kills in a game.</p>
<p>The controls reminded me of a Flash game: there aren&#8217;t many buttons that you need to remember, and absolutely zero button combinations.  It sounds simple, and it is.  A simple control layout is always good as it offers quick, smooth game play without the hassle of trying to remember any tricky button combos during an intense fire-fight.</p>
<p>The music? If you guessed that it resembles that of a typical Flash game, you&#8217;re absolutely right.  The game just loops one techno style track over and over again. While this seems like it might get annoying after a while, you&#8217;ll be too caught up in the action to even notice the techno music.</p>
<p><img class="aligncenter size-full wp-image-183" title="ZP2K9 Screen Shot" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2009/09/screen2_Web.jpg.png" alt="ZP2K9 Screen Shot" width="425" height="239" /></p>
<p>Give ZP2K9 a shot (for 200 MS points its the same price as a new t-shirt for your avatar) and get a sense of what is going on with the evolution of online multi-player in the XBOX Live Indie Game world.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
]]></content:encoded>
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