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	<title>XBLIGR &#187; Microsoft</title>
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		<title>Masters of Belial Hits XBOX Live Indie Blade At Last</title>
		<link>http://www.xbox-360-community-games-reviews.com/masters-of-belial-hits-xbox-live-indie-blade-at-last/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/masters-of-belial-hits-xbox-live-indie-blade-at-last/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 13:15:17 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=317</guid>
		<description><![CDATA[This may be one of the best looking games ever released for the XNA crowd.  Offering 2 player co-op on a shared screen, an advanced character system, epic battles and advanced AI, the UK indie fills a much needed place in the indie RPG (or XBLA for that matter) catalog.
]]></description>
			<content:encoded><![CDATA[<p><em>March 17th, 2010</em></p>
<p>At long last RPG &#8220;Masters of Belial&#8221; hits the XBOX 360 Live Indie marketplace raising the bar for all comers.  This may be one of the best looking games ever released for the XNA crowd.  Reminiscent of King&#8217;s Bounty or Might and Magic or of course Diablo, along with capture the flag and RTS elements, MoB offers 2 player co-op on a shared screen, an advanced character system, epic battles and advanced AI; this UK indie fills a much needed place in the indie RPG (or XBLA for that matter) catalog.</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/03/masters-of-belial-screenshot.jpg" ><img class="alignnone size-thumbnail wp-image-318" title="masters of belial screenshot" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/03/masters-of-belial-screenshot-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/03/masters-of-belial-screenshot-2.jpg" ><img class="alignnone size-thumbnail wp-image-319" title="masters of belial screenshot 2" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2010/03/masters-of-belial-screenshot-2-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>We will be posting our review shortly, but for now, make sure you don&#8217;t let this highly anticipated title pass you by.  For only 400 Microsoft Points you can not go wrong!</p>
<p>To learn more, visit the official Masters of Belial website at <strong><a href="http://www.mastersofbelial.com/index.html" rel="nofollow"  target="_blank">http://www.mastersofbelial.com/</a></strong></p>
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		<title>Microsoft&#8217;s Xbox 360 Renamed Indie Game Section Rolls Out Surprise Price Change</title>
		<link>http://www.xbox-360-community-games-reviews.com/microsofts-xbox-360-renamed-indie-game-section-rolls-out-surprise-price-change/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/microsofts-xbox-360-renamed-indie-game-section-rolls-out-surprise-price-change/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 23:52:31 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XBOX Indie News]]></category>
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		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=107</guid>
		<description><![CDATA[Microsoft surprises independent game developers with price change out of left field.]]></description>
			<content:encoded><![CDATA[<p>It seems Microsoft is still working out the kinks in its innovative and groundbreaking Indie Games service wherein independent game developers using its XNA Studio development language and software are able to (after approval) sell their wares in the XBox 360 Community marketplace.</p>
<p>Matt Davis, developer of Easy Golf: Course Architect told Eurogamer:</p>
<p>&#8220;Microsoft&#8217;s changes mean that the most indie developers can charge for their games is 400 Microsoft Points (GBP 3.40/EUR 4.60), with 200 MSP (GBP 2.04/EUR 2.40) and 80 MSP (GBP 0.68/EUR 0.96) price points also available, although to qualify for the latter games must be less than 50MB in size. The changes go into force on October 22.&#8221;</p>
<p>Read the whole article at <a href="http://www.gamesindustry.biz/articles/independent-360-indie-games-pricing-change-came-out-of-nowhere"  target="_blank">GamesIndustry.biz</a></p>
]]></content:encoded>
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		<title>New Game Dev Software for XBOX Live Brings Powerful New Features</title>
		<link>http://www.xbox-360-community-games-reviews.com/new-game-dev-software-for-xbox-live-brings-powerful-new-features/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/new-game-dev-software-for-xbox-live-brings-powerful-new-features/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 07:40:01 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XNA Game Design Tips]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox Live Community Games]]></category>
		<category><![CDATA[Xbox Live Party]]></category>
		<category><![CDATA[Xna Game Studio]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=95</guid>
		<description><![CDATA[Beyond the hands-free motion capturing Natal technology and the news that Facebook, Twitter and Last.fm will all soon be integrated directly into the Xbox Live experience, independent game designers will now have some powerful new features that will allow them to remain competitive in developing new games for the Xbox Live Community games marketplace.]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">
<p>Avatar Support: Render and animate Avatars to use in your game to represent gamers and other characters within your game.</p></div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Xbox LIVE Party Support: Enabling gamers to communicate, even when each gamer is not playing the same game in the same multiplayer session. LIVE Party supports up to an eight-way group voice chat for gamers and keeps gamers connected before, during, and after a gameplay session, persisting across title switches.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Video Playback: XNA Game Studio now supports the ability to play back video that can be used for such purposes as opening splash and logo scenes, cut scenes, or in-game video displays. This set of XNA Framework APIs supports the following features:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Full screen video playback</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Video playback to simple textures in game</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Control of playback such as pause/resume and stop</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Retrieve properties of the video, such as playback time, size, and frame rate</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Determine the type and usage of the audio track, such as if it has music, dialog, or music and dialog</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Play back multiple video streams at the same time</div>
<p>Even as the dust begins to settle from the 2009 E3 conference in Los Angeles, new announcements are emerging from Microsoft that amaze and astound.  Beyond the hands-free motion capturing Natal technology and the news that Facebook, Twitter and Last.fm will all soon be integrated directly into the Xbox Live experience, independent game designers will now have some powerful new features that will allow them to remain competitive in developing new games for the Xbox Live Community games marketplace.</p>
<p>Some of the most exciting features of the new XNA Game Studio software include:</p>
<p><strong>Avatar Support:</strong> Render and animate Avatars to use in your game to represent gamers and other characters within your game.</p>
<p><strong>Xbox LIVE Party Support</strong>: Enabling gamers to communicate, even when each gamer is not playing the same game in the same multiplayer session. LIVE Party supports up to an eight-way group voice chat for gamers and keeps gamers connected before, during, and after a gameplay session, persisting across title switches.</p>
<p><strong>Video Playback:</strong> XNA Game Studio now supports the ability to play back video that can be used for such purposes as opening splash and logo scenes, cut scenes, or in-game video displays. This set of XNA Framework APIs supports the following features:</p>
<ul>
<li>Full screen video playback</li>
<li>Video playback to simple textures in game</li>
<li>Control of playback such as pause/resume and stop</li>
<li>Retrieve properties of the video, such as playback time, size, and frame rate</li>
<li>Determine the type and usage of the audio track, such as if it has music, dialog, or music and dialog</li>
<li>Play back multiple video streams at the same time</li>
</ul>
<p>To see the complete list of new features available in <a href="http://creators.xna.com/en-us/news/xnagamestudio3.1"  target="_blank">XNA Game Studio 3.1</a> visit the official announcement site.</p>
]]></content:encoded>
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