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	<title>XBLIGR &#187; Game Design</title>
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	<description>Xbox 360 Live Indie Game Reviews</description>
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		<title>Watch &#8220;Breaking into the Game Industry the Educated Way&#8221; panel from PAX 2009</title>
		<link>http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:04:26 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XNA Game Design Tips]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game design school]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Xna Game Studio]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=240</guid>
		<description><![CDATA[Get an insider's look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  This is part 2 of 5.]]></description>
			<content:encoded><![CDATA[<p>Get an insider&#8217;s look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  We chose part 2 of 5.  Unfortunately the audio leaves much to be desired, but hoepfully you can get some ideas from this clip in approaching your dream of designing an indie game for Xbox Live.</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/"><em>Click here to view the embedded video.</em></a></p>
<p><span>Panelists Include: Denise Novosel [Moderator] &#8211; (Staffing Manager IEB and E&amp;D, Microsoft), Kim Swift (Game Designer, Valve Software), Kelvin Sung (Associate Professor Computing and Software Systems, University of Washington Bothell), Ron Jenkins (The Guildhall at SMU, Deputy Director), Joshua Hernandez (Producer, Metamoorephosis) </span></p>
<p><span>As a bonus here is </span>IGN&#8217;s Top 100 Game Developers: Dave Perry &#8211; Breaking Into the Industry</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/"><em>Click here to view the embedded video.</em></a></p>
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		<title>XNA Game Review: WildBoarders</title>
		<link>http://www.xbox-360-community-games-reviews.com/xna-game-review-wildboarders/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/xna-game-review-wildboarders/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 13:56:49 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[All XBOX Indie Game Reviews]]></category>
		<category><![CDATA[Coins]]></category>
		<category><![CDATA[Farseer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Homebrew Contest]]></category>
		<category><![CDATA[Jeff Weber]]></category>
		<category><![CDATA[Physics Engine]]></category>
		<category><![CDATA[Promising Title]]></category>
		<category><![CDATA[Sonic Hedgehog]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[Vector]]></category>
		<category><![CDATA[Vector Graphics]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=25</guid>
		<description><![CDATA[Seen in the XNA Homebrew contest, Wildboarders is like a baby Sonic the Hedgehog platformer idea where you must collect a certain number of coins to finish the level.  Featuring physics from Jeff Weber&#8217;s Farseer Physics Engine, the vector-based graphics look great and belie a strong attention to design, and the game&#8217;s sound design follows [...]]]></description>
			<content:encoded><![CDATA[<p>Seen in the XNA Homebrew contest, Wildboarders is like a baby Sonic the Hedgehog platformer idea where you must collect a certain number of coins to finish the level.  Featuring physics from Jeff Weber&#8217;s Farseer Physics Engine, the vector-based graphics look great and belie a strong attention to design, and the game&#8217;s sound design follows suit.  A promising title.  Can&#8217;t wait to see it go live.</p>
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<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&frac12;&#9734;&nbsp;</p>
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