Posts Tagged “Game Design”

Get an insider’s look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  We chose part 2 of 5.  Unfortunately the audio leaves much to be desired, but hoepfully you can get some ideas from this clip in approaching your dream of designing an indie game for Xbox Live.

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Panelists Include: Denise Novosel [Moderator] – (Staffing Manager IEB and E&D, Microsoft), Kim Swift (Game Designer, Valve Software), Kelvin Sung (Associate Professor Computing and Software Systems, University of Washington Bothell), Ron Jenkins (The Guildhall at SMU, Deputy Director), Joshua Hernandez (Producer, Metamoorephosis)

As a bonus here is IGN’s Top 100 Game Developers: Dave Perry – Breaking Into the Industry

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Seen in the XNA Homebrew contest, Wildboarders is like a baby Sonic the Hedgehog platformer idea where you must collect a certain number of coins to finish the level.  Featuring physics from Jeff Weber’s Farseer Physics Engine, the vector-based graphics look great and belie a strong attention to design, and the game’s sound design follows suit.  A promising title.  Can’t wait to see it go live.

Rating: ★★★½☆ 

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